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The following meshes were intended to be included in the 3.5.6 release of the Unofficial Patch but were somehow left out, this was only realized when comparing Pherim's patch to a local copy of the patch because despite having the same faulty TriStrips these meshes were not included. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm.Ĭorrected a typo introduced when Aldos Othran's dialogue was previously edited. It's a very small and simple change to a single game setting. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game it was made a separate ESP because a misaligned door in another mod is worse then a little door sound. Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! Thank you and we hope you have a better Oblivion experience! You can use tdt again to toggle the debug display off. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place.
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This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know.
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By Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand
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